My thoughts extended into text form. You will find the EV trained Pokemon of the week, plus my personal thoughts on a plethora of subjects! Stay tuned.
Tuesday, January 24, 2012
Pokemon of the Week 1/23/12 Ferrothorn
The blog is back and today we train a defensive behemoth. Ferrothorn the ferocious will not only Wall foes with impressive blockade might; but provide extra offense, in a pinch. With a whirl of its spiked metal/ grass feeler, it can crumble competitor’s cover. Grab the "Lucky Egg" and let's train a Ferrothorn!
Ability: Iron Barbs
Type: Steel/ Grass
Nature: Adamant
Weakness: Fight/ Fire
Item: Leftovers
Classification: Offensive Wall
Base Stats:
Hp-74
Atk-94
Def-131
Sp.Atk-54
Sp.Def-116
Spd-20
Ev Spread: (510)
Hp-14
Atk-124
Def-124
Sp.Atk-0
Sp.Def-248
Spd-0
Moveset Suggestions:
-Ingrain
-Power Whip
-Iron Head
-Shadow Claw
Additional Valuable Moves: Bulldoze/ Poison Jab/ Hone Claws/ Curse/ Rock Climb/ Aerial Ace/ Gyro Ball
Moveset Side-Notes:
Ferrothorn gives foes something to fear. Primarily a Wall, this Pokemon wards away unwanted team penetrators by lending extra damage against physical attackers with its ability "Iron Barbs." Supporting moves offer two main modes of combat with this tank. Including "Hone Claws," will provide attack and accuracy increase, resulting in a super charged "Power Whip" (Base Pow 120). "Curse" will give your Wall an extra attack and defense boost during long bouts with physically offensive players. Remember, defense and special defense are two completely separate attributes; "Curse" will only assist against physical attackers. While both supporting moves up attack, "Power Whip" benefits greatly from the increased accuracy (Accu 85). Thankfully both options remain supported by its natural defensive capabilities, giving it staying power on the fiercest of battlefields.
"Ingrain" combined with "Leftovers" is a devious tactic in topping off Ferrothorn's Hp. Opponents will find it endlessly frustrating, witnessing your health slowly rising, while theirs falls with every physically offensive blow. "Iron Head" hits hard being your second STAB (Same.Type.Attack.Boost) move aside from the afore mentioned "Power Whip." Although empowering you with two STAB moves, Ferrothorn's type combination leaves it vulnerable to hyper power heated Fire moves. Consider arming your Wall with the right resilience via "Bulldoze." As the only ground move it can learn, I recommend charging its power (Base 60) to assure success against flaming foes.
"Shadow Claw" and "Poison Jab" should be selected only if your team lacks an effective striker for Ghost or Poison. "Rock Climb" is the second strongest physical move Ferrothorn can posses (Base 90). After "Ingrain" is enabled players can stick right to striking or upgrading further skills through supporting moves. My preferred style would be to first use "Ingrain" for constant health replenishment during my match. Next, max out attack and defense through "Curse." Once these preliminary steps are completed I would then focus on finishing my opponent with super charged strikes. The biggest hole in this strategy would be a special attacking Fire Pokemon, which are not uncommon.
Conclusion:
Ferrothorn makes a powerful defensive fighting friend. When faced with its ultimate weakness of four times effective Fire types with special attack sets, see how their first strike affects. Keep in mind the Evs invested in special defense, and observe how significant the damage is. Switching is strongly recommended in these situations, to preserve Ferrothorn's fearsome walling capabilities. What a waste you'd find it, if your Poke was pwned early on, only to find the remainder of your foe's team is physically offensive. Switching surprises opponents and changes the dynamics of battle immediately. Enhanced with supporting moves, or not, Ferrothorn is a favorable Wall for players lacking defensive capacity.
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