Tuesday, April 24, 2012

As Seen on PlanetPoke Week #1 (http://www.youtube.com/watch?v=wD5gB0d72L0)

This kooky chameleon changes color with the drop of an attack. Having surprise power within, this week we look at raising a Kecleon!
Ability: Color Change
Type: Normal
Nature: Adamant
Weakness: Fighting
Item: Life Orb
Classification: Never Used/ Under Used

Base Stats:
Hp-60
Atk-90
Def-70
Sp.Atk-60
Sp.Def-120
Spd-40

Ev Spread:
Hp-14
Atk-248
Def-124
Sp.Atk-0
Sp.Def-124
Spd-0
Moveset Suggestion:
-Recover
-Shadow Sneak
-Frustration
-Aerial Ace
Additional Valuable Moves: Shadow Claw/ Rock Slide/ Dig/ Dizzy Punch/ Sucker Punch

Moveset Sidenotes:
On its own, Kecleon has modest stats at best. Due to this factor, I feel the baton pass method would be fairly valid in this situation. Have a Wall set the ground work defense for Kecleon by boosting their Sp. Def and Def with moves like “Amnesia.” Once you’ve maxed out your Wall’s blockade capabilities, surprise your foe with a “Baton Pass” and transfer those stat boosts to Kecleon. You should fixate on Attack effort values mainly when training, this works in favor of its natural stats and diverse move pool. It may be tempting to train Kecleon as a Sp.Atk Poke when seeing how many killer special moves it can learn like “Thunderbolt,” however you’d be wasting power, since its attack stat is 30 points higher than its special (90>60).
Its physical offensive move pool is far from shabby. “Frustration” can achieve its highest power level of 102 by lowering Kecleon’s happiness. This is easily done cheaply and effectively with sour bitter herbs from herbal medicine shops in your game. When people ponder why “Frustration” and not “Return” to build your friendship bond with Kecleon, I point out the difficulties of making Pokémon happy as opposed to enraged. Happiness is a volatile trait to keep track of, requiring you to always keep it at the fore-front of your team, never letting it die, constantly use items on it, and pampering them with hair cuts on occasion. For Meta game purposes it’s a much quicker method of gaining that 102 STAB (same type attack bonus) power without investing ample time in happiness boosting. “Recover” is an egg move that will be sure to annoy foes who come face to face with your boosted defensive chameleon. That’s the beauty of “Baton Pass,” is that it allows you to have hyper stat boosts of things like “Dragon Dance” and “Amnesia,” but without needing to waste vital turns raising it. As soon as Kecleon enters the battle field, it’s set to do substantial damage. “Aerial Ace” offers good retaliation against fighting types that attempt one hit K.O.s. Finally “Shadow Sneak” works well for pokemon like this one, whose speed is low. It enables Kecleon to strike first no matter the circumstance (unless a quicker opponent uses a priority move); however it only does a mere 40 damage, so it may be used best in vengeance kills only.
The major thing to be weary of with Kecleon, is its ability color change. When it’s hit with a move, Kecleon changes to the type that the move was. For example, if Kecleon is hit with water gun, it will change into a water type. If you have type matchup foresight, you can clearly see the dangers of this. It allows your opponent to use our own ability against us, changing Kecleon’s type to their will. Crafty opponents will waste no time in disabling Kecleon by changing it into a vulnerable type for the opponent to smite. Adding more prediction into its set can reap large rewards. By gambling with “Sucker Punch,” Kecleon will smack down foes with an 80 base powered dark move, but only if the opponent plans to launch an offensive move on you. Say the opponent sees a “Sucker Punch” coming, then they most likely will take the opportunity to boost their own stats like you had Kecleon’s in the previous baton pass turns. “Shadow Claw,” “Rock Slide,” and “Dig” are all effective powerful physically offensive moves that you should add to Kecleon according to your team’s type advantage short comings. Disabling the foe with confusion, can sometimes be your greatest match clincher. “Dizzy Punch” has a chance of confusing the opponent, while also dealing out a respectable 70 damage that is further enhanced by STAB. Same type attack bonus will not help Kecleon if its type is transferred from normal, to any other. Remember for this valuable bonus, your Pokémon and the move you’re launching need to be the same.

Conclusion:
This underused lizard can truly make a comeback I believe. By leveling the playing field with clever stat boosts and baton passes, Kecleon has enhanced staying power. “Recover” gives it an almost walling quality, only to surprise your foe with strong physical attacks. The one weakness you must be aware of the most, is its detrimental ability. Since I rarely do double battles, I’ve yet to find an advantage to this ability. Hoist this ball and chain with caution, because the wrong type match up can eliminate Kecleon quickly. Don’t take my word for it! As always the only way to become the best is to train em’ all and put them to the test!