Monday, October 3, 2011

Pokemon of the Week 10/3/11 Chandelure

Inspired by a recent episode of a Let's Play I'm watching called "Sakura Wars," (http://www.youtube.com/watch?v=9ep2LDnDclQ&feature=mfu_in_order&list=UL_) commentated by my pal HollowLuigi, I've decided to premier this fifth gen poke. The ghostly chandelier Pokemon; Chandelure. Partially Ghost and Fire Type, this new fifth gen fusion bears a whopping Special Attack. As expected, its power can be raised even greater. Through this guide I'll show you the pinnacle of raising this illuminating sweeper.

Ability: Flash Fire
Nature: Modest
Base Stats:
Hp-60
Atk-55
Def-90
Sp.Atk-145
Sp.Def-90
Spd-80

Ev Spread: (510)
Hp-22
Atk-0
Def-120
Sp.Atk-248
Sp.Def-120
Spd-0

Moveset Suggestion:
-Heat Wave
-Psychic
-Shadow Ball
-Energy Ball
A
dditional Valuable Moves: Solarbeam/ Fire Blast/ Calm Mind

Moveset Sidenotes:
This sweeper has all the bases covered. Making Chandelure such an excellent sweeper, is the outrageous base power of its Special Attack attribute and its non-mediocre move-pool. Taking on the dual type of Ghost and Fire yields some wicked combinations for Special Attacks. However with great power comes great vulnerability. Chandelure is weak, type wise, against Dark, Ghost, Rock, Ground, and Water types. Thankfully it possesses good counters to most of these situations. When engaging the enemy with either Rock, Ground, or Water Pokemon, pull your powerful Energy Ball (Grass Type Move) to shut em' down! Ghosts can counter ghosts, so with your "Same Type Attack Bonus" or S.T.A.B, you should encounter little troubles in removing these threats. Dark types still loom as a linchpin in your plan. My recommendation is to use pure power via a strong Heat Wave attack giving you the potential to burn any last standing scorched opponents.
Although a proud sweeper, Chandelure's ability flash fire begs to use the "Bait and Switch" tactic. When hit with a Fire Type move, Chandelure's attacks hit with a 1.5 effectivness (not applying resistance/ weakness). Rather than a true baiting maneuver, prepare to set up your sweeper by coaxing the opponent into a Fire Type attack. If done successfully, you'll have set up your ghostly sweeper without having to waste a turn to enable "Calm Mind."

Conclusion:
If you need power on your team, this lamp is packing! To not only have the dual type advantage of being Ghost/ Fire, but additionally posses the ability to wield a Grass Type move is superior. If you find a bulkier set like I've demonstrated, does not work for you, re-invest your Evs all in Speed, Special Attack, with the remaining going to Hp. Something to beware while facing these shadowy chandeliers, is their "Hidden Ability" Shadow Tag. What this will do, is act as a "Mean Look," preventing you from switching out your team members during vital plays. With proper switching, Chandelure could be a team lock destroyer, forcing players to keep foolish plays in session. Yet again this anomaly alone proves the scope of Ev training is vast, so if you have suggestions or edits to this set please comment below. Next week I'll be working on a "Wall," so stay tuned for more Ev Training excellence by yours truly.

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